Showing posts with label Killstarr. Show all posts
Showing posts with label Killstarr. Show all posts

Sunday, August 16, 2015

Synthetix Sundays



It's the Synthetix Sundays Space Synth Special Number 2 this week on Synthetix Sundays!!


Marko is featuring a very special 2+ hour segment exploring the very best of 80s inspired space synth music and space themed Synthwave. City Hunter will be join him again as co-pilot in this intergalactic journey!

And as part of the segment I will interview premier Space Synth producer Anosphere, plus interviews with the OutRun and Dark Synth beast that is Castroe and a special interview with Synth Pop duo Stereospread!

Plus the usual suspects Paul Daly, Rick with Quality Time with Shithouse and of course Dallas with Synthetix Spotlight.

There's also an exclusive premier from Anosphere and heaps of download codes to give away.
Come join City Hunter and Marko as they take you on a very special voyage through the solar system and to the outer reaches of the galaxy!

Tune in to Synthetix Sundays LIVE on Radio Pure Gently here, at 10pm Perth, Australia time. Please click here to find out when this is in your part of the world. As always the fully downloadable show will be posted here on Monday along with feature tracks from Quality Time With Shithouse.





Quality Time With Shithouse Featured Tracks
























Wednesday, November 19, 2014

Scythe: Mutant Devolution

by Jon of the Shred

Chapter 1: Paragon



Chaos raged through the Paragon laboratory and the city around it. Camp Terror was burning to the ground, warfare and bloodshed running rampant through the streets. Two rebellions had been sparked on this fateful night, the cause of all the chaos. Everything Paragon had built in the last 6 months was now burning to ash.



One group of rebels consisted of enraged citizens, who claimed Paragon was exploiting them. These people maintained the safety of the territory, they guarded all the walls, they did walks around the perimeter, usually performing all these tasks with little or no Paragon assistance. It was a group of citizens, not Paragon officials, who went out every two weeks on supply runs, risking their lives, sustaining heavy casualties. Meanwhile Paragon remained holed up in their giant laboratory and office facility, rationing the food off as they saw fit. They did little to support the community after getting it started 6 months ago.

In Paragon's mind these folks were ungrateful. These usurpers were all living under the umbrella of safety Paragon provided. Paragon made it possible to survive in the post-Apocalyptic Dawn wasteland comfortably, and none of these peasants appreciated their efforts. Everyone must do their part. Loyalty to industry brings stability to society.



The other uprising was a much more unexpected scenario....

In the wake of the apocalypse, Paragon refocused the efforts of their entire organization in launching their long hidden project – a militarized cyborg police force known as Meganet. And now the Meganet cybernetic system had gone online – without Paragon initiating the launch sequence. The cyborgs had gained a sentience of their own, and started lashing out violently against humanity. What were the odds, two rebellions in one night! An uprising of angry citizens and the awakening of the cybernetic sentience, nearly one year after the Apocalyptic Dawn, all the while the planet Scythe still plagued by the undead....the planets were not aligning for Paragon.



Camp Terror was, indeed a farce. It was a ploy to get citizens doing the bulk of the work to keep the Paragon research facility powered up, all so Paragon could finalize and launch the Meganet project. Paragon had started to the form a safe-zone just 6 months after the Apocalyptic Dawn. Their location was around the perimeter of their biggest research facility, located in Donovan City. This laboratory housed the bulk of their cybernetic technology, 70% of their chemical and biological weapons cache, and even the technology to travel space – all projects they kept hidden from the Scythian government and public. Which is exactly why they chose to start the safe-zone there. Now they could hide in plain sight, inviting survivors to help them retake Donovan City and develop it into a livable safe-zone, which in turn enabled them to continue research in a powered laboratory unimpeded by the Impaled. To Paragon it was a win-win situation – safety for labor. And having the citizens do the bulk of the work allowed them to procure the necessary resources needed to launch the Meganet system without putting their own employees and scientists at risk. The citizens of the safe-zone would unknowingly fuel the rest of their research. But the greatest irony of it all was the fact Paragon had caused the Impaled apocalypse themselves – with the 8X-13 gas.

Paragon's hidden project 8X-13 was just one of many botched experiments. They had been conducting years of research to invent a substance that could greatly extend the human lifespan. Many tests were run, and they all failed in their own ways. 8X-01, for example, caused the test subjects to vomit out their organs violently within a half hour of ingestion. 8X-02 caused the test subjects to bleed profusely out of their eyes, ears, and noses. 8X-03 caused almost immediate heart failure. Each new iteration of the project bore horrible consequences.



8X-13 was arguably the most dangerous gas of the bunch. 8X-13 caused the death of the test subject, followed later by reanimation. When reanimated, these mobile corpses were driven by pure motorized instinct to consume the flesh of the living. These creatures would pass their sickness on to anyone they scratched or bit. All 8X-13 test subjects were gunned down and burned, their ashes scattered to the wind. Yet Paragon were undeterred by all these heinous results, and continued making more and more chemicals unimpeded.


With each botched serum, Paragon would make shipments of the dangerous chemicals to their warehouse facility on the outskirts of Specter City. 8X-13 was the final shipment to Paragon's Specter City warehouse and was the cause of the apocalypse. Members of the extremist group Euphoric Damnation broke into the laboratory the day of the 8X-13 shipment, inadvertently releasing the gas whilst attacking the facility. 8X-13 quickly spread throughout Specter City, and within a week the undead outnumbered the humans 100 to 1. At the peak of the 8X-13 apocalypse, the Apocalyptic Dawn, the undead numbered 10,000 to every 1 human. 



Now, a year later, the walls of Donovan City, the infamous “Camp Terror,” had been breached. Swarms of the Impaled had begun to pour into the safe-zone, ironically returning to the birthplace of 8X-13, the very substance that allowed the existence of these vile creatures. The Impaled clawed at the fences surrounding the Paragon facility. Amidst the chaos, the remaining scientists and faculty of these facilities scrambled about, filling their convoy trucks with as much weaponry, resources, and research as possible. While the organization sustained hundreds of casualties, the majority were able to file into their trucks and crash through the fences just as the Meganet cyborgs emerged to attack. And now as the Impaled poured through the fences of, the human and cyborg rebels alike rained bullets throughout Donovan City. Paragon had been forced to donate their most important facility on the entire planet to the monsters they created....the cyborgs, the Impaled, and the impoverished.



Chapter 2: Over the Desert Plains of Zu-Rakeen



Decades before the apocalypse, the deserts of Zu-Rakeen were already a chaotic wasteland. Criminals, murderers, drug dealers...all the scum of society were banished to the desert to fend for themselves. The giant Wall of Rot blocked the deserts of Zu-Rakeen off from the free lands of Scythe. Paragon were also rumored to have been sending political dissenters into the deserts – anyone who publicly questioned the power and influence of the corporate giant seemed to disappear mysteriously. All conspiracy theorists who spread the rumor of the corporation puppeteering the Scythian government seemed to conveniently vanish.



The Paragon convoy was headed for the Wall of Rot, to travel into the deserts of Zu-Rakeen and escape the wrath of the Meganet Cyborgs and Camp Terror rebels. Many enemies of Paragon lurked in the deserts, criminals and innocents alike THEY had banished into the wasteland. Cannibal tribes roamed the sands, all the murderers and thieves and criminals now forced to feast on the flesh of the innocents. The convoy was well armed and prepared for conflict, knowing fell well they would likely be assaulted by enemies with personal vendettas. 


The convoy drove three days upon the one paved road of the desert – the Neon Highway that led to Death Canyon. Beyond the Canyon lied ports that would take Paragon to their one remaining outpost – the facilities and living stations located on the Islands of Dar-Keen. But before they could reach the Island of Dar-Keen, they would have to brave the most dangerous stretch of road on all of Scythe – the infamous Blood Run.




Chapter 3: Blood Run



The Blood Run was the final 15 mile stretch of the Neon Highway before it descended into the underground tunnel system that would lead to the ports of Dar-Keen. Despite the dangers of the desert and the dark history of the Blood Run, it was the most common trade route on the entire planet. Paragon used it frequently in times of both peace and war. They generally spent weeks planning these convoys to limit casualties and conflict. This time, however, there were no plans in place to ensure safe passage through the Deserts of Zu-Rakeen. There was no strategy to make it through the Blood Run whole. And they had the bulk of their biological and chemical weaponry loaded in these trucks. One truck even carried all 8X-14 through 8X-17....



Gunners atop the trucks stood poised, alert, and anxious. Any signs of life they would disintegrate with the plasma cannons and machine gun turrets. The cannibal tribes would need powerful weaponry and a brilliant strategy to successfully overtake the well-armed and heavily guarded convoy. Despite the odds being stacked, the crazy bastards would attack regardless of their weaponry disadvantage.

The convoy finally reached the foot of the canyon, the craggy peaks and rocks towered ahead, casting menacing shadows across the desert plains. Surprisingly they had dealt with no conflict in the three days it took to traverse the desert. The air still stood thick with electric tension. Not a single Paragon member spoke a word, the only sounds being the rumbling of engines, the humming of the Neon Highway, and the sounds of scant wildlife scattered throughout the desert.



The vehicles continued to barrel onwards as they entered Blood Run, picking up speed rather than slowing down. The sun set above in a vibrant display, the sky red as if with the blood of the countless deaths at Camp Terror. Or perhaps it was a premonition of things to come on the Blood Run....

A mile in, still no signs of danger. A few of the truck gunners saw it immediately though - a flare gun. The Cannibals began to pour in from the sides of the canyon on motorcycles and ATVs brandishing all the weapons they had managed to steal from other convoys in the past. Up ahead, the bulk of the Cannibals vehicles lied in wait. The chase had begun....




Chapter 4: The Chase Begins



The convoy barreled forwards, never hastening in speed. The cannibal's stolen trucks and cars up ahead all peeled out in unison. Bullets and plasma beams dotted the evening sky. The first two vehicles collided, neither the cannibal nor Paragon official attempting to avoid it. The explosion rocked the canyon. Shrapnel rained down, raining from the sky. One shard of metal found itself buried deep with the neck of a cannibal on a motorcycle. Another cut the arm off of an unlucky gunner.

Despite the size of the ambush, the Paragon convoy managed to break through the road block with ease, only two of their trucks being taken down in the process. The final 14 miles would now be a deadly chase. The Cannibals were picking up speed, many of the motorcycle, dirt bike, and ATV riders catching up to the last car. One of the cannibals chucked a spear at the gunner on the final truck of the convoy, and nailed a lucky shot. The gunner toppled over the side of the truck.

The cannibals on bikes and ATVs managed to surround the last track of the convoy. The gunner in the truck just ahead picked two of them off with well-aimed shots, but was quickly neutralized with a bullet to the skull. The cannibals trucks and cars were now catching up as well. After a well timed jump, a cannibal managed to smash his fist through the Paragon trucks window. His hand quickly found the driver, ripping the drivers throat out. The cannibal pulled the body through the window and dropped it to the gravel below, the corpse immediately rolling and twisting in sick ways. Seconds later a cannibal on a bike lands a bullet in the passenger of the trucks skull, and the cannibal atop the truck jumps in and takes control of the truck, swerving off to the side but coming out clean.



Now that the cannibals had grabbed a fresh Paragon truck, they had considerable more fire power. Another cannibal managed to jump aboard and man the plasma laser, and began firing rounds into the trucks ahead. The cannibal's goal is to steal these trucks and consume the flesh of those inside, not to destroy them. For this reason they take out the tires of the trucks, and manage to get three more in their possession.



The chase has spilled out of the canyon, onto the final mile and a half stretch before the Neon Highway descends into the tunnel system. The cannibals manage to take out the tires of one last truck, their fifth victory of the day, just before the convoy dips into the tunnel and the metallic gate slams shut behind them. A few of the cannibal's vehicles smash into the gate, the vehicles exploding in fireballs. Casualties were to be expected, and it only means more food.



5 trucks with loaded plasma turrets, with several human casualties to feast on...this was a decent victory for the cannibal army. But little did they know just how much weaponry and chemicals each of these trucks housed...



Chapter 5: Mutant Devolution



The cannibals never looked inside the trucks, instead they drove them immediately back through the 15 miles of the Blood Run, picking up  all salvageable corpses along the way. They were headed for the Rotting Keep, their base of operations. Their leader, simply known as Slasher, would decide what is to be done with the goods and provisions found within the trucks.



The giant makeshift gates opened to the Rotting Keep, and in poured the 5 stolen trucks. Slasher was already waiting by the gate. Speaking quickly with the commanding cannibal of the assault team, Slasher gives the order for the assualt team to take the haul to the cargo hold – each would get first pick on the new gear for procuring the goods. Unfortunately for the assault team, the very first truck they inspected happened to house 8X-14 – 8X-17...

Upon opening the trucks and seeing the barrels and canisters, the cannibals made the deadly mistake of thinking they contained Entity. In the deserts of Zu-Rakeen, the drug was a luxury – very rare and even more coveted than alcohol. They struck a deal immediately to take the Entity as their haul, and distribute it to the community without letting Slasher in on it. 



To celebrate their new business venture, the assault team immediately cracked open one of the barrels. They'd catch a quick high, then cart all the Entity back to their living quarters within the keep, hide it and secure it well, make sure it was under guarded watch at all times....only this wasn't Entity. The liquid inside had a sickly greenish hue, much darker than the drug. But the cannibals mistook this as a sign of greater potency, and immediately filled up several shot glasses to kick off their high.


What they had really opened was a batch of 8X-17. Within a minute of drinking the 8X-17, the first round of cannibals were vomiting violently. In yet another lapse of all remaining cannibals who hadn't ingested the 8X-17 immediately became even more curious, desperate to get high. Only two of the cannibals refrained from indulging, backing away from the group and questioning the decision to hastily ingest this substance. 



At the 3 minute mark, the first set of unwitting test subjects began to scream in agony. They fell to the floor, some curling up into the fetal position and others writhing about in their own vomit. They clasped at their faces and thrashed about. The two cannibals to refrain from trying the substance started to back away, heading slowly towards the alarm button at the back of the room.

Then with a sickening tearing sound, one of the cannibals chest ripped in half, a new fleshy appendage bursting through. His face twisted counter clockwise, the skin stretched in a sickly fashion, then started to melt. The other cannibals started reacting in similar fashion, all sorts of sickly mutations ravaging their bodies. The two cannibals at the back of the cargo hold quickly hit the alarm button and sprinted out of the room.



Chapter 6: Sieging the Wall of Rot



The 8X-17 had mutated the cannibals into sickly, grotesque monsters. Complete abominations. They lived in a state of constant agony, still semi-conscious but driven by the instinct to dull their pain by lashing out violently. Their horrific screams and wails were nearly constant, and sounded anything but human. The surviving cannibals rushed about the Rotting Keep, gathering as much supplies as they could. Their plan was to escape the Rotting Keep and the wrath of the mutants.



Slasher had decided it was time to scale the Wall of Rot, to attack Paragon and bring the organization down. They would feast on the flesh of the Paragon scientists, make them pay for their misdeeds and twisted scientific experiments, then roam the countryside – plenty of food for the lot of them. They could take back the cities from the Impaled, forge a new Rotting Keep in Donovan or Specter City.

The cannibals that escaped did not have time on their side, however. The mutated victims of 8X-17 began pouring out of the Rotting Keep, chasing the Cannibals as they headed towards the Wall of Rot. Slasher lead his convoy towards a tower that had been out of commission since the Apocalyptic Dawn. This would be the best place to scale the Wall of Rot – less resistance from Scythian guards.



The cannibals arrived at the wall and began preparing their equipment for the climb. They only had enough equipment to send a half dozen cannibals at a time, and the climb was a lengthy process. The cannibals had been malnourished and underfed since the start of the apocalypse. Even animals were scarce these days. It would take all of them some time to scale the giant fortification.

All the while, the mutants remained in hot pursuit. They were faster than the Impaled- they could sprint at decent speeds. But the day and a half drive to arrive at the Wall of Rot had put some distance between them and the cannibals. The mutants emerged on the skyline just as the first round of cannibals started climbing the wall.



Little by little, more cannibals reached the top of the Wall of Rot. Many began to take up sniping positions, picking off the distant mutants. Some of the mutants had begun to breach the line, quickly downed by the cannibals stolen weaponry, but so many more were approaching. Mutated animal life had begun to emerge as well...mutated wildcats, wolves, coyotes and more begun attacking the cannibals.

With the consistent wave of mutants bearing down on them, Slasher finally decided the only way to minimize casualties would be to blow up a section of the wall. The cannibals had found explosives within one of the trucks they had stolen. After the explosions were set, the four vehicles took off in opposite directions as pairs, driving along the side of the Wall. When they were each a mile out, Slasher detonated the explosives. The Wall of Rot had finally been breached. Perhaps the mutants were nothing more than a necessary agent to facilitate the cannibals return to the free lands of Scythe....



Chapter 7: Legacy



Just one year after the Apocalyptic Dawn, and Scythe was in even worse conditions. The Impaled set into motion a seemingly never-ending cycle of chaos and cataclysm. No problems were solved, and more seemed to arise every day. The innocents suffered and evil prevailed.



The Meganet Cyborgs gaining sentience and lashing out at humans, driving Paragon from their home base and the nomadic Frozen Soldiers out of their home in the North.


The mutant devolution of various creatures, both man and beast, ravaging the deserts of Zu-Rakeen.


The cannibals conquering the Wall of Rot, now once again roaming the free lands of Scythe they were banished from to feast on the flesh of the innocents. 
A war between the Wasterider gang and Euphoric Damnation extremist group.
Deadly chemicals exposed into the world – 8X-17 mutants, 8X-13 undead, and a weaponized form of Entity.


The armies of the Lone Musician and Maverick consolidating into one, the only formidable force of justice left on the planet.


But the one thing all of these groups had in common...was a hatred for Paragon. And it was more than deserved, as this Legacy of chaos and destruction throughout the planet...was all caused by Paragon.




Rock the full Mutation Devolution experience on Jon Of The Shred's Bandcamp here and be sure to check out all the other scintillating Scythe chapters right here on Synthetix.FM!





Thursday, August 28, 2014

AIRBORNE




TZARR - Dreams Don't Die
By Jazzi Marzcat



Coming from the midwest of the USA, is  the master of the dance floor: TZARR. He is a music  producer, and professional  DJ, who has been producing his own music since 2008 (you can find past songs on YouTube here). Dreams Don't Die is the 3rd release from TZARR, and is one incredible and danceable album, with five songs, (plus a bonus song when you buy it!). The cover shows the knobs of mixing equipment in electrifying bright colors; it reflects the electrifying upbeat, and funky cool songs on this EP that are just a lot of fun to listen to!

For the title song, we're introduced by a flashy synth melody, and an alluring bass, a bit reminiscent to the bass line on the the intro to David Bowie's 80s hit 'Modern Love'. The song continues with a voice sample from the X-Men character Cyclops from the Marvel Super Heroes vs. Street Fighter video game, strongly pronouncing that "Dreams Don't Die!". The song is a super groovy disco, with a thumping drum beat and bass, and as the sample is repeated through out the song, I found it very uplifting and empowering.  This feeling is completely driven home with the sample quote at the end of the song, from the cartoon Outlaw Star, that says: "Only one thing can be certain, a boy has the right to dream. . ."

The fun continues, as the voice sample states, "All systems go!". The second song 'Stardust Orchestra' flies you off into the depths of the cosmos for a groovy disco adventure. TZARR felt he saw an epic battle going down in outer space with this track. Synths swirl, and rocking guitar leads join in this fantastic melody! Just one really awesome dance song!

TZARR also has the unique ability to take song and vocal samples, and while manipulating their speeds within a song, still keep a cohesive pace going.  This is achieved with adding awesome dance beats, sweet melodies, and slapping bass lines, that makes it all fits together in the song. It's an element that keeps the songs interesting to listen to and fun dance to.

This is evident in the song 'Casino', where a very familiar song from The Whispers 'Love Thing', is dramatically sped up. It lends to the feeling of the stakes rising and the chips falling!  Quite the speed during which someone has it their stride!  The song 'Style/Class' is at a normal pace for most of the song (and by the way has the most sexiest and most awesome bass lines, and a groovy retro disco melody), but it slows down at the end, which brings the listener right into the  next song. 'Digital Smoke' is for your pure vaporwave enjoyment, or as my English friends would say vapourwave, of which this song seriously does pour out the slowed down beats, deliciously deep bass line,  and sweet savored melodies. And just when you thought it couldn't get any slower, it does just that by the end of the song!! A total chilled out track!

The bonus track '1984 Inner City Prom' was quite the surprise when I opened my download of the album.  With a very cool dance beat, the song's lyrics are repeated with "tonight is our night".   It makes for a very  nice send off for a very enjoyable album!

I asked TZARR the inspiration behind the title song and the album itself and he told me: "I think that music stopped being fun for the sake of it. With Dreams Don't Die, it's a tribute to those goals we had to put down before we got older.  They never stopped being important to us, we just had to pursue other dreams." He also said that one of his goals behind producing this kind of music is to get the chance to play it when he DJ's so that people can have a fun time. It's without doubt just that with the well composed and delightful songs on this EP, TZARR is surely on his path to making his dreams a reality.  You can get this awesome release here on Bandcamp.  




Killstarr - Memories
By Julian Hobson



"In 2186, music had been all but forgotten… until Killstarr arrived…"

Hailing from Melbourne, Killstarr burst onto the scene with a Soundcloud track titled 'Summer Drive', a smooth, nostalgic piece that captured the hearts of listeners and hinted at an exciting future for the producer. Fast forward four months and his debut EP, Memories, graces us with the same brand of enchanting synthwave, yet more refined and gleaming aided by the addition of Jon of the Shred’s excellent guitar work on several tracks.

'Standing in the Rain' opens with a singular chord reminiscent of Angelo Badalamenti’s Twin Peaks theme. Chilled and gentle, the track just settles in before an ecstatic guitar solo rips through the air, elevating the track to new heights. Elsewhere the synths and guitars shine, Killstarrs’ youthful touch highlighted on the updated 'Summer Drive', now complete with a killer guitar part and 'Memories' a driving blast of pure bliss. Opener, ‘Feels like Heaven’s wispy beginnings soon fade into a easy groove accompanied by dreamy vocoder vocals and a saxophone solo that is perfectly implemented while 'Dark City' changes the mood up with its fast paced drums and layered synth tracks making it one to dance to.

Another excellent release from Future 80s Records, Memories is a diverse and spellbinding listen presented with beautiful artwork from scene legend Basil Murad. A must have addition to any synthwave collection, you can pick up a copy on Bandcamp here.




Warrior III - Star Maps
By Rick Shithouse

The latest release from We Are The Fure Records is the debut EP for Warrior III entitle Star Maps. Spread across four very separate creative ideas I find this EP to be a great homage to the earlier work of 80s inspired electronic music from the late 2000s and although there is much experimentation and inspirations running through each track there is also soulful understanding of the music too.

Opening with 'Mulholland Drive' the tones and colours of work by scene pioneers like College and Futurecop! spring to mind. The subtlety of the structures and haunting presence of the melody illicit a completely bittersweet  emotional  reaction. Simplicity is kept at the forefront and this genuinely ramps up the intimacy in a wonderfully nostalgic manner. 'Wrath' on the other hand takes a darker turn with the most devilish use of handclaps I'm yet to hear as the rhythmic applause rocks along like participants of a black mass watching all manner of macabre imagery distort their perception via synthesized melodies from beyond.

A bit of a curveball occurs with the third piece, which really eschews anything remotely 80s for something like a trip-hop homage to Chaplin's Great Dictator speech. It resonates deeply with the conviction of the speech's hugely powerful imagery. It's poignantly done with a very honest investment in the swelling string sections that guide the piece's journey.

Star Maps finishes with another kick arse 80s themed track in 'OMG wut?'. The passages are dripping with synths that have a predilection for chip-tuned aesthetics but it's the deep exploration of the hugely catchy lead melody that really rocks the hardest. Again this brings back many fond memories of the sounds of 2009 and that's no bad thing at all.

You can pick up a copy of Warrior III's Star Maps on iTunes here, which I highly recommend, especially for those of us who were rockin those early days of the scenes sounds in the late 2000s, as well as for those just discovering the modern take on 80s synth music.




Wednesday, August 20, 2014

Kasia's Secret Diary

By Kasia

Sunday, 6th March, 2014

Kondrath - Time Travel (Brutal Pony Riders Rework)



If it was really possible
If I could really travel back in time
I could achieve the impossible
Like going back to 1988 and go to a Michael Jackson concert at Wembley
To hear "Man In The Mirror" live
Or going back to 1984 and watch for the first time in my life
The first episode of Miami Vice 
Or... Ha! To go for a shopping in The 80's 
And buy 10000's of cool clothes and shoes
I could also go to a hair stylist 
To get that awesome fluffy 80's hair!
I could go back to the greatest memories 
And have them back even just for a moment
I wish I could touch again a particle of happiness
My childhood
The only time when I was truly
And unconditionally happy


Friday, 1st August, 2014

Killstarr - Standing In The Rain




Can you keep a secret? 
Last night
I was waiting for the bus
Drifting in my own thoughts
When suddenly I heard that somebody was getting closer to me
And it was you
All alone.
Mysterious, fascinating with this "thing" in your eyes
You had no idea that I was there 
But I could almost touch you...
At the same moment I saw millions of shining little rain drops 
Falling down from the sky
I felt the rain on my skin..
Hot summer rain... 
Dancing to your amazing music
I don't know if I've lost my mind or was it just a dream?
But whatever it was...
I wish it could last forever
I hope to see you again somewhere..




Sunday, 1st December, 2013

Let Em Riot - Say What You Need To Say




Can we talk for a moment?
There are so many things that I want to tell you
I know you don't expect this
But I must stay true to myself 
And say what I need to say...
Life can be unpredictable
You can't be sure about tomorrow
So better stand behind your feelings
And don't be afraid to say what is on your mind
Especially if you feel that it's the right thing to do
And this can change your life for the better...
... exactly like you have changed my life
Without even knowing about it...
From the very first sound...
I knew there will always be a place for you in my life
Your music told me everything about you 
And said just as much about me
It told me everything I needed to know
Thanks for saying what I really wanted to hear
Thanks that you exist...





Saturday, April 5, 2014

Synthetix Weekend Update

I'm back with another big Weekend Update to make your 80s neon glow that little bit brighter.

The first order of business on the agenda is the fantastic new compilation release from Retro Promenade, AKA Who Ha and his marvellous new multimedia edition of Class Action Volume 2. This not only has a spectacular range of the scene's most rockin producers but also the second issue of the Retro Promenade magazine. The magazine itself is full of kick arse interviews and reviews as well as panel discussion on 'The State of Synthwave' in which I was lucky enough to partake in. This comes as a FREE .pdf when you pick up the compilation or can be purchased as a physical edition too.

Your entertainment value with this package (that also has the compilation available on cassette!) is astronomical, so get on it and rock it hard.  Many kudos to Mike Who Ha for making this project happen. You can pick up a copy of the compilation/magazine/artwork/cassette in all manner of combinations via Retro Promenade's Bandcamp page here.

Let's put our seats into the take off position, buckle the seat belts tight and prepare to hurtle into the wide blue yonder with this week's Airborne releases!



Kalax - Outlands - Kalax's second EP finds the producer expanding on the soundscape created in his first EP, Journey, and constructing a wonderfully involving conceptual soundtrack theme. Outlands is a cautionary tale set in a dark future consisting of fast action-oriented cuts and also mellower pieces that allow for Kalax's melody's to soar beautifully. The structures are built solidly and make for expansive synthscapes and deliver a cohesive narrative, complete with vocals on two of the tracks performed by Dana Jean Phoenix and electrifying duet with Blokkmonsta that transcends genres, languages and decades.


Waveshaper - Sounds That Kill - Another concept EP, this time from Waveshaper and his super rockin new creation Sounds That Kill. In all honesty, one of the lines from the EP's description sums this up perfectly: "This is a story of a man whose only weapons are his synthesizers and a woman who fights by his side". The tracks are all beautifully written and create massive amounts of atmosphere and even contains a superb collaborative piece with Robert Parker. Waveshaper just keeps on continuing to impress and this EP sure does exactly that.


LA Dreams - Light Speed  - LA Dreams keeps on rockin like the 80s synth juggernaut we know and love in his new album Light Speed. Easily one of his most accomplished records yet, there is a marked improvement in his arrangements and his breadth of instrumentations. Each track is absolutely glowing with pure 80s love and is a genuine delight to experience. This will be LA Dreams last album for a while as he stated he is spending some time working on collaborations in the near future. I'm hugely looking forward to what this will entail, and will be sure to share these works on Synthetix.FM when they happen.



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Phaserland's rockin some smoothly cool synth pop sounds with Nikki on his great new song 'Hot Stunner'. This is one of the great tracks on the new compilation from Wave Runner Records called Running All Night. This features a tonne of Synthetix.FM favourites and some rockin new pieces like this great track. You can pick up your copy of 'Hot Stunner' with a plethora of other synthwave gems on the Running All Night compilation available on Bandcamp here fore FREE.




A different kind of smooth next with the massively atmospheric soundtrack piece 'Border Control' by DATAstream. The depth of narrative in this track is absolutely immense and really creates a totally immersive synthscape. Many thanks to respected synthficionado Alexandre Lemoing for enlightening me to this producer.




Flash Arnold's riding atmospheric waves of soundtrack synth beauty too of late and with his hot new rocker 'Deserted Streets'. The build is huge and packed with excitement as synths from the bowels of the earth open up with caustic vigour and unquestionable power. This is currently available for FREE via the download button in the player.




An new EP is coming soon from Killstarr and 'Summer Drive' has been released as the promotional track for it. This sweetly orchestrated experience of soft pink Synth Romance is beautifully gentle with emotive progressions and sumptuous melodies. 'Summer Drive' is available for FREE download via the player too.




Short but sweet, any hot new track from Miami Nights 1984 is going to get your pulse racing and your appetite hungering for more. This snippet was shared recently and is rife with MN84 magic. I'm assuming I'm hoping 'Reflex Training' marks the start of a journey to a new album from this veteran of the scene.




Keeping things 'definitely Miami' is the hot new track from Miami Beach Force: 'Robotic Assassin'. The combination of rockin Italo vibe synth melodies and crushing guitar riffs makes for a very interesting combination of sounds that is rather captivating and almost hypnotic in its power.




Python Blue certainly knows how to rock with his new track 'Welcome To The Club'. Marching drums lead into rifftastic guitars and synths add the final layer of melodic brilliance. Though usually working on the more atmospheric side of soundtrack synth this track is full of raucous energy and beautiful 80s colours. Currently available for FREE download via the link in the player.




I simply can't stress enough how much I love guitars in 80s inspired synth music and with Sayak Striker's new track 'Hot Run' we get even more love for rockin guitars and synths duelling in a rhythmic ballet of high emotional excitement. Totally k-rad to the max.




One of the best names I've come across in the scene in recent times has to be Repomancer and his hot new soundtrack themed piece Midnight Special certainly makes you sit up and pay attention. The opening builds to an epic synth lead that is then taken in very cool new directions throughout the composition's chapters.




Riddlis shared two tracks over the last couple of weeks I really enjoyed but 'Clouds' is definitely something  special. The melodies in this remind me of classic early 80s synth experiences. The intentional distortion in the piece does take me, personally, out the experience a tad but the strength of the lead melody carries the magic on beautifully. You can also pick this up currently for FREE via the download button in the player. Also check out Riddlis' rockin 'Children' track which came out recently too here, and is also up for FREE download.




One of my favourite tracks of the last week is definitely Kid Quasar's 'Disco Radio Action'. The energy is absolutely kick arse and I love his modern take on the Electro Breakin' styles with  some very imaginative arrangements and superb sample work. Get on this ASAP as it's currently available for FREE download.




The new track from Batch Sound is another gem I just can't get enough of this week. 'The Cheesy Alternative' is another grand jam packed with hot synths and on point 80s percussive details. This is available as a single release on Bandcamp here with an edited version and also a piece they did for Beyond Synth. Totally rockin.




Dialling things back to a more contemplative ambience is the delightful new track from Pulse 80 entitled 'V I C E'. The atmosphere on this gets bigger and bigger as huge synth leads rise and fall with machine gun hip hop percussion igniting the combustible elements into a searing synth fireball. Currently available for FREE download also.




Trevor Something's moody and suave synth pop experiences keep evolving and achieving glorious new heights with each track. In 'SEGA Genesis' the airy synth melodies and haunting vocals are moulded into alluring new shapes and forms, using one of gaming's greatest consoles as the inspiration.




Pure Secks have been on my radar for a couple of months now and their odd mix of sounds and styles is something I've found very engaging. In 'Science Friction' the Pure Secks sound becomes are tad more crystallised as the sample laden synthscape gets tied together in a totally rockin piece of classic 80s eclecticism. Available currently for FREE download via the player also.




The final piece I'd like to share with you for this week's Weekend Update is something I found both totally rockin and very special. My love affair with Sternrekorder's wonderful music has been well documented on Synthetix.FM over the last couple of years but I have no real idea about him as a composer or producer outside of experiencing his music directly. Although I knew Sternrekorder has been a part of the scene since the early days in the late 2000's I had no idea how far back his music went. I've now found out a little bit more about his history courtesy a new track this week that is an unreleased track from 2002. This piece veritably comes alive with delightful 80s colours and it brings me much joy to discover Sternrekorder's definitely one of the modern synth artists that will be around for the duration.



That does it for another Weekend Update on Synthetix.FM. I'll be back during the week with more hot rockin tunes from the 80s inspired synth scene. 'Til then stay 80s and keep on rockin.